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AI Insights · Timothy · October 2021

Top 5 Ultracasual Games in Chile Q3 2021: Unified Platform Analysis

Discover the performance of the top 5 ultracasual games in Chile during Q3 2021, highlighting trends in downloads, revenue, and active users.

Top 5 Ultracasual Games in Chile Q3 2021: Unified Platform Analysis

In Q3 2021, the ultracasual gaming market in Chile saw notable performances from the top 5 games on a unified platform. This analysis, based on Sensor Tower data, provides insights into the weekly downloads, revenue, and active user trends for these leading apps.

Magic Slime: Antistress & ASMR from Finger Art Games experienced a steady decline in weekly revenue, starting at $1.8K at the end of June and dropping to around $1K by the end of September. Weekly downloads fluctuated, peaking at 72 in late June and then dropping to a low of 5 in mid-July before stabilizing around 20 by the end of the quarter. Active users also saw a decline from 444 in late June to 149 by the end of September.

Slime it: Slime Game Simulator by Slime4Fun showed a significant drop in weekly revenue from $1.4K in late June to $298 by the end of September. Downloads started strong at 2K in late June but fell to single digits by the end of the quarter. Active users mirrored this trend, decreasing from 6.2K in late June to 1.4K by the end of September.

Antistress - Relaxing games from Moreno Maio had a modest revenue, peaking at $92 in late June and gradually decreasing to $36 by the end of September. Downloads began at 10.6K in late June, decreasing to 3.5K by the end of the quarter. Active users saw a decline from 121.9K in late June to 79.8K by the end of September.

Jelly Dye:Satisfying ASMR Game by AI Games FZ saw stable revenue with minor fluctuations, peaking at $100 in early August and ending at $43 by late September. Downloads remained strong, starting at 10.8K in late June and peaking at 19.5K in mid-July before settling at 11.1K by the end of September. Active users increased from 30.5K in late June to 41.1K in early July, then gradually decreased to 31.1K by the end of the quarter.

Goo: Slime simulator, ASMR from Exomind LTD had a low but consistent revenue, starting at $154 in late June and ending at $39 by the end of September. Downloads were minimal, peaking at 219 in mid-September. Active users decreased from 9.6K in late June to 5.6K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021